Designing products to serve local communities, globally.
Product designer, former educator, bringing my experiences into UX design. Having served my own community, I'm dedicated to creating inclusive, empathetic, and memorable experiences for everyday needs, everywhere.
Designing products to serve local communities, globally.
Product designer, former educator, bringing my experiences into UX design. Having served my own community, I'm dedicated to creating inclusive, empathetic, and memorable experiences for everyday needs, everywhere.
Designing products to serve local communities, globally.
Product designer, former educator, bringing my experiences into UX design. Having served my own community, I'm dedicated to creating inclusive, empathetic, and memorable experiences for everyday needs, everywhere.
Case Studies
InBetween
For those in-between tasks, in-between conversations, so that nothing stands in between us and healthcare.
Conducted user interviews to gain insights into language barriers within the United States healthcare system. Collaboratively refined paper prototypes based on valuable feedback, contributing to an improved user experience.
The Last Bookstore
Utilized heuristic analysis and card sorts to identify user pain points and streamline the website to provide experiences aligned with business goals.
DuPage Dieticians
Providing Holistic Connections to Clients and their Health.
Letting user research guide project scope to develop a web application connecting dieticians to clients to holistic health.
HomeBase
Decluttering the pathway to homeownership.
We prioritized features in project scope to best solve user pain points. In order to combat decision fatigue in the homebuying experience, users need a clear and friendly way to access resources and humanized assistance.
Case Studies
InBetween
For those in-between tasks, in-between conversations, so that nothing stands in between us and healthcare.
Conducted user interviews to gain insights into language barriers within the United States healthcare system. Collaboratively refined paper prototypes based on valuable feedback, contributing to an improved user experience.
The Last Bookstore
Utilized heuristic analysis and card sorts to identify user pain points and streamline the website to provide experiences aligned with business goals.
DuPage Dieticians
Providing Holistic Connections to Clients and their Health.
Letting user research guide project scope to develop a web application connecting dieticians to clients to holistic health.
HomeBase
Decluttering the pathway to homeownership.
We prioritized features in project scope to best solve user pain points. In order to combat decision fatigue in the homebuying experience, users need a clear and friendly way to access resources and humanized assistance.
Case Studies
InBetween
For those in-between tasks, in-between conversations, so that nothing stands in between us and healthcare.
Conducted user interviews to gain insights into language barriers within the United States healthcare system. Collaboratively refined paper prototypes based on valuable feedback, contributing to an improved user experience.
The Last Bookstore
Utilized heuristic analysis and card sorts to identify user pain points and streamline the website to provide experiences aligned with business goals.
DuPage Dieticians
Providing Holistic Connections to Clients and their Health.
Letting user research guide project scope to develop a web application connecting dieticians to clients to holistic health.
HomeBase
Decluttering the pathway to homeownership.
We prioritized features in project scope to best solve user pain points. In order to combat decision fatigue in the homebuying experience, users need a clear and friendly way to access resources and humanized assistance.
Process
Coming from the classroom, I'm used to juggling the needs of many - working with the needs of the student, family, and school to achieve a common goal! Familiar?
When working with multiple parties, from users to stakeholders, I believe there is a solution for everyone!
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Empathize
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Define
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. Who is this person?
03
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Empathize
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Define
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. Who is this person?
03
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Empathize
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Define
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. Who is this person?
03
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Empathize
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Define
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. Who is this person?
03
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
Process
Coming from the classroom, I'm used to juggling the needs of many - working with the needs of the student, family, and school to achieve a common goal! Familiar?
When working with multiple parties, from users to stakeholders, I believe there is a solution for everyone!
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Develop
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. How will this design inform and impact users? What are the challenges for all parties in this project?
03
Define
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
Process
Coming from the classroom, I'm used to juggling the needs of many - working with the needs of the student, family, and school to achieve a common goal! Familiar?
When working with multiple parties, from users to stakeholders, I believe there is a solution for everyone!
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Empathize
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Define
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. Who is this person?
03
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Empathize
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Define
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. Who is this person?
03
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Empathize
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Define
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. Who is this person?
03
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
01
Discover
Brainstorming sessions in order to identify company goals and needs. Define the scope and objectives of the project, aligning the team thinking and work to encourage cohesion.
Empathize
Get to know your users to understand their needs! This may look like conducting interviews for insight on user perspectives and task analysis for observing interactions whether physical or digital.
Seek to understand, not to confirm!
02
Define
Identify users through personas and storytelling. Define the user experience to ensure that we solve cohesively. Who is this person?
03
Ideate
Draft, question, and test design concepts. Develop design patterns, elements, and options. Consult with developers to determine what falls in the scope of design.
How will this design inform and impact users? What are the challenges for all parties in this project?
04
Prototype
Build tangible prototypes that serve your users' needs. Keep it simple and develop efficiently so that the product is clear and requires minimal training.
When prototyping, prioritize and emphasis the solutions to the user and client pain points.
05
Test
With usability testing, determine areas of strengths and weaknesses. Consult with developers and other stakeholders throughout the process. Revisit areas to redesign and adjust according to the needs. Be open to challenges and feedback!
06
Listen, Rinse, and Repeat
Supported with feedback and research, revisit stages to adjust as needed before training and implementation. Keep the scope in mind to prioritize and focus on project limits.
07
Skills
Skills
UX Design
UX Design
UX Design
UI Design
UI Design
UI Design
Product Design
Product Design
Product Design
Design Systems
Design Systems
Design Systems
Workshops
Workshops
Workshops
Design Sprint
Design Sprint
Design Sprint
Task Analysis
Task Analysis
Task Analysis
User Testing
User Testing
User Testing
Usability Testing
Usability Testing
Usability Testing
UX Research
UX Research
UX Research
Mockups
Mockups
Mockups
Affinity Mapping
Affinity Mapping
Affinity Mapping
Competitive Analysis
Competitive Analysis
Competitive Analysis
Card Sorting
Card Sorting
Card Sorting
HTML
HTML
HTML
Get in Touch!
Frequently Asked Questions
How do you measure the success of your UX designs?
What tools and software do you use for UX design?
What do you do in your spare time?
Looking for efficient functionality?
Let's get creative!
Looking for efficient functionality?
Let's get creative!